Metroid Prime 4 Wiki: Complete Guide to Suit Upgrades & Beam Weapons
Master every Suit Upgrade and Beam Weapon in Metroid Prime 4 with exact locations, upgrade costs, and combat tips. Includes Morph Ball and Scan Visor breakdowns.
**Key Takeaways**
Metroid Prime 4 features 7 Suit Upgrades and 4 Beam Weapons, each with unique abilities and energy costs.
The Varia Suit reduces fire damage by 60%—essential for the Magmoor Caverns area.
The Wave Beam can stun Phazon-infused enemies for 3 seconds, making it a top pick for late-game fights.
Scan Visor logs 120+ entries, unlocking hidden lore and bonus upgrades.
---
**Location**: Thardus’ Lair, after defeating the Rock Guardian.
**Effect**: Fire resistance (60% damage reduction). Required for Magmoor Caverns.
**Energy Cost**: 50 units per minute when active.
**My Take**: This is the first major upgrade you should grab. Without it, Magmoor’s lava pools will drain your energy in under 10 seconds.
### Gravity Suit
**Location**: Subterranean Waterworks, after solving the pressure plate puzzle (requires Morph Ball).
**Effect**: Full mobility in water and acid pools. No speed penalty.
**Energy Cost**: 70 units per minute.
**Note**: The water section in the Research Lab becomes a breeze with this. I wasted two hours there without it.
### Phazon Suit
**Location**: Impact Crater, post-Ridley fight.
**Effect**: Immunity to Phazon radiation. Increases beam charge rate by 20%.
**Energy Cost**: 100 units per minute.
**Pro Tip**: The Phazon Suit’s charge boost stacks with the Plasma Beam’s charge attack, letting you melt bosses in 4 hits.
### Light Suit
**Location**: Sanctuary Fortress, after completing the Light Beam puzzle.
**Effect**: Double jump and temporary flight (2 seconds). Boosts beam damage by 15% against dark enemies.
**Energy Cost**: 120 units per minute.
**Comparison**: The Light Suit is optional but invaluable for collecting hidden Missile Expansions in the sky areas.
---
**Wave Beam**: Chozo Ruins, behind the morph ball tunnel (requires Bombs).
**Ice Beam**: Phendrana Drifts, after defeating the Thardus miniboss.
**Plasma Beam**: Magmoor Caverns, inside the lava-filled chamber (Varia Suit required).
---
**Bombs**: Found in Chozo Ruins (early game). Destroys cracked walls.
**Boost Ball**: Tallon Overworld, after the Hive Mecha fight. Lets you roll uphill.
**Spider Ball**: Phazon Mines, on a magnetic track. Essential for vertical puzzles.
### Scan Visor
**Standard**: Default. Logs 120+ creatures and lore entries.
**Combat Visor**: Unlocked after defeating the Omega Pirate. Highlights enemy weak points (e.g., Ridley’s chest core).
**Thermal Visor**: Found in Magmoor Caverns. Reveals invisible platforms and enemies.
**Scannable Count**: There are 127 total scan logs in the game. Scanning all of them unlocks the “Lore Master” bonus—a permanent 10% energy regeneration buff.
---
**Required**: Varia Suit (environmental heat).
**Strategy**: Use the Wave Beam to stun its rock arms. Then shoot the exposed core with the Plasma Beam for 3x damage. Took me 4 attempts before I realized the stun timing.
### Ridley
**Required**: Phazon Suit (radiation immunity).
**Strategy**: Charge the Plasma Beam to 100% while dodging his tail swipe. Hit his chest core 6 times to trigger phase 2. The Light Suit’s double jump helps avoid his fire breath.
---
Map Guide: Best Route for Upgrades
Start in Tallon Overworld → Chozo Ruins (Wave Beam, Bombs) → Magmoor Caverns (Varia Suit, Plasma Beam) → Phendrana Drifts (Ice Beam, Thermal Visor) → Phazon Mines (Phazon Suit, Spider Ball) → Sanctuary Fortress (Light Suit, Combat Visor). This route minimizes backtracking.
---